home *** CD-ROM | disk | FTP | other *** search
/ Warlords / Warlords (1978) - Speakeasy Software / warlords_book_jp2.zip / warlords_book_jp2 / warlords_book_0009.jp2 (.png) < prev    next >
JPEG 2000  |  1978-01-01  |  107KB  |  777x1189  |  8-bit (256 colors)
Labels: text | font | black and white | paper | screenshot | letter | document | number
OCR: ADDITIONAL INSTRUCTIONS for COMMODORE PET ***************************************** THE GAME BOARD. . is 7x7 spaces. Each space may take the following forms: a) C92 4 The "C" stands for castle. The middle number is population. The number to the right .. 2 .. is the Warlord number, denoting ownership. The number underneath .. 4. . is the number of divisions (armies) at this space. b) S3 or F or L 6 The "S", "F", "L" stand for Swamp, Forest, Lake. The swamp belongs to Warlord3 and there are six armies at that space. There is no popu- lation number because no one lives in these places. c) 3 or 24 9 If you see a number alone like "3", it means that this is open country with a population count of 3. The second set of numbers means open country with a population of 2, owned by Warlord4, who has 9 divisions there. d) T5 or X91 15 "T" stands for town and the population in this case is 5. X is for the Capital and here it is owned by Warlord1, who has 15 divisions. The population is 9. THE MORE POPULATED SPACES YOU OWN-THE MORE TAXES YOU GET. MILITARY ADVANTAGE IS ANOTHER MATTER. ******************************************** RANGE OF MOVEMENTS .... you may move from any space you own to any touching space. The computer will not let you make a wrong move. You will not be allowed to move into a Lake.